Thu Dec 04 23:00:00 UTC 2025: Summary:
Vincent Acovino reviews Metroid Prime 4 on the Nintendo Switch 2. While praising its stunning graphics, art direction, and sound design, he criticizes the game’s shift towards action over exploration and puzzle-solving, its linear opening, and annoying side characters. He finds the game directionless and, despite some nostalgic moments, ultimately disappointing and difficult to recommend, especially given its protracted and troubled development history.
News Article:
Metroid Prime 4 a Visual Feast, Gameplay Famine on Nintendo Switch 2
[City, State] – After a decade-long, tumultuous development, Metroid Prime 4 has finally landed on the Nintendo Switch 2. However, according to NPR reviewer Vincent Acovino, the highly anticipated title is a case of style over substance. While the game boasts breathtaking graphics, art direction, and sound design, its gameplay falls short of the series’ legacy.
Acovino played Metroid Prime 4 primarily on the Nintendo Switch 2’s handheld mode with graphical modes that allow a higher resolution option at 60 FPS, and a 120 FPS option at 720p, noting the visual fidelity and industry-leading optimization. However, the game’s initial hours are marred by a linear structure, excessive action sequences, and a tedious 20-minute motorcycle tutorial.
One of Acovino’s biggest complaints is the game’s over-reliance on side characters, particularly the Galactic Federation engineer, Myles Mackenzie, and other characters who have “an agape expression of awe and bewilderment at meeting Samus.”
Despite moments of nostalgia in the middle section, Acovino found the game directionless and scattered. “Nintendo games rarely feel this directionless and scattered,” he stated, making it difficult to recommend, especially given its tedious opening hours.
While Metroid fans may find some enjoyment, Acovino advises caution. For everyone else, he suggests steering clear of Metroid Prime 4.