
Thu Jan 09 08:20:00 UTC 2025: ## Assassin’s Creed Shadows: Enhanced Parkour System Detailed in New Developer Blog
**Kyoto, Japan – January 1, 2025** – Ubisoft has released a detailed developer blog post offering an in-depth look at the enhanced parkour system in its upcoming title, *Assassin’s Creed Shadows*, launching February 14th, 2025. The post, featuring Associate Game Director Simon, showcases new moves, mechanics, and refinements to the series’ signature traversal.
The blog highlights significant improvements, including a physics-based grappling hook, prone movement, revamped parkour down system, and updated input mappings. A key change sees the crouch and dodge buttons swapped, enabling new acrobatic dodges, out-of-window jumps, and silent drop-downs. The parkour up mechanic has been refined, encouraging strategic planning due to increased noise generation during high-profile maneuvers. A new Igan Recovery Roll allows for safer landings from great heights.
*Assassin’s Creed Shadows* introduces two playable characters, Naoe and Yasuke, each with unique parkour capabilities. Naoe boasts superior speed and agility, featuring a sprint dodge, automated passovers, and advanced grappling hook techniques. Yasuke, while slower, can shoulder-bash through destructible objects. Both characters can perform directional dodges in crouch and (for Naoe) prone stances. Additional features include wall ejects and backward dodges.
The game’s environments have also been redesigned to support the new parkour system. While maintaining a high degree of climbability, especially with the grappling hook, the developers have focused on creating more defined “parkour highways,” adding a layer of strategic challenge.
Ubisoft concludes by emphasizing the depth and complexity of the updated parkour system and expressing excitement for players to experience it firsthand in *Assassin’s Creed Shadows* on February 14th. A final developer blog post focusing on exploration is promised.