
Sat Sep 21 11:23:56 UTC 2024: ## God of War Ragnarök PC Port: A Technical Masterclass, But Ray Tracing Delayed
**God of War Ragnarök has finally arrived on PC, bringing the acclaimed PlayStation hit to a wider audience with a host of graphical upgrades and PC-specific features.**
The port, developed by Jetpack Interactive, boasts impressive technical achievements, including meticulous optimization for various hardware configurations and a complete overhaul of the game’s particle system for DX12.
**Key Highlights:**
* **Superior Scaling:** Ragnarök on PC surpasses even the PS5 version in terms of graphical fidelity, with options to increase shadow distances, ray count, and texture detail.
* **No Stutter:** Jetpack Interactive meticulously addressed shader compilation stutter, a common PC bugbear, by pre-compiling all necessary data offline.
* **VRAM Management:** The game dynamically scales texture quality and streaming maps to accommodate varying VRAM budgets, ensuring optimal performance on a wide range of hardware.
* **Hybrid CPU Optimization:** Jetpack Interactive implemented “Intel Hybrid Detect” technology, taking advantage of the latest CPU core configurations for significant performance boosts.
* **Ray Tracing Pushback:** Ray tracing, while planned, is currently not fully implemented due to technical hurdles. Developers hope to incorporate it post-launch.
**”We’re in the same camp as you – we use the #StutterStruggle hashtag the same as you and we take it to heart,”** said Steve Tolin, Technical Director of Jetpack Interactive.
The developers are excited to see how players utilize the vast array of settings and configurations available, and are committed to further enhancing the game with post-launch updates.
**The Digital Foundry analysis of the PC port is expected next week, offering a detailed breakdown of its performance and graphical capabilities.**