Wed Sep 18 02:00:00 UTC 2024: ## Sons of Behemat Remain Unstoppable in Age of Sigmar 4.0

**Games Workshop has released the latest Faction packs for Age of Sigmar 4.0, and the Sons of Behemat are still the powerhouse stompers they always were.** Despite the massive changes to the game, the giant, muscle-bound army remains a force to be reckoned with on the battlefield.

The core gameplay of the Sons of Behemat remains largely unchanged. Their focus on fewer, larger units means they excel in holding objectives, but can struggle against armies focused on taking and holding territory. However, their sheer size and resilience make them incredibly difficult to dislodge once they’ve secured a position.

**Mega-Gargant variants, with their whopping 35 wounds, are the kings of the battlefield.** They can unleash devastating attacks and use their unique Rampages to stomp enemy infantry, body slam monsters or war machines, and even disable enemy command abilities.

**Regular Gargants, while less formidable, are still powerful units.** They can charge after running, trample targets underfoot, and even stuff unlucky enemies into their pouches. These will make up the majority of a Sons of Behemat army, so players should carefully consider their deployment and use them strategically.

While the Sons of Behemat are incredibly strong, their low unit count leaves them vulnerable to focused attacks. Shooting armies can pose a significant threat, especially if the Gargants have to move across open ground to reach their targets. Players must be careful with their positioning and choose their charges wisely.

**Overall, the Sons of Behemat remain a potent force in Age of Sigmar 4.0.** Their unique playstyle and overwhelming power make them a fearsome opponent for any enemy on the battlefield.

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