
Tue Sep 17 06:00:19 UTC 2024: ## Reblika Software Launches Flexible Character Creation Tool for Unreal Engine
**London, UK -** Reblika Software has unveiled a new character creation tool called Reblium, offering a more flexible alternative to Unreal Engine’s MetaHuman. The software allows users to quickly create and customize diverse digital human characters, making it ideal for developers and artists working in the gaming, film, and fashion industries.
Reblium boasts a three-part system: Character Creator, Character Generator, and Character Configurator. This approach allows users to generate a limitless number of faces and fine-tune specific details like facial features and clothing. The tool also offers a dedicated SDK for seamless character export to Unreal Engine, enabling users to integrate their creations directly into projects.
Unlike MetaHuman, Reblium provides greater control and customization options, catering to a wider range of creative needs. The software is currently available to the public and plans to release an SDK for Unity in the future.
“Reblium was originally developed for internal use at Reblika Software,” explains a company spokesperson. “We create digital humans, 3D scans, and digital doubles for various industries. By releasing Reblium to the public, we aim to empower digital artists and developers with a powerful tool to create compelling and diverse characters.”
With its flexibility and user-friendly interface, Reblium promises to become a valuable addition to the arsenal of tools available to creators working in the world of immersive digital experiences.