
Sun Sep 15 12:00:30 UTC 2024: ## Assassin’s Creed: Shadows Brings Feudal Japan to Life with Cutting-Edge Technology
**Cologne, Germany** – Ubisoft has unveiled ambitious plans for the upcoming *Assassin’s Creed: Shadows*, promising a stunning and immersive experience set in 16th-century Japan. The game leverages a heavily-refined Anvil engine to create a dynamic and reactive world, going beyond just breathtaking visuals to impact gameplay in significant ways.
**Immersive Environments:** Players will experience a world where weather and time affect everything from stealth tactics to environmental interaction. Rainstorms obscure vision, while fog or snow can provide cover. Dynamically generated foliage and objects, including destructible bamboo trees and paper doors, add a layer of realism and depth to the setting.
**Advanced Graphics:** The game utilizes ray tracing to deliver realistic reflections and lighting, with a particular focus on capturing the distinctive Japanese light scattering through mist and fog. Procedural generation extends beyond visual elements, creating a truly reactive world where seasons and time of day affect the environment.
**Beyond the Looks:** The Anvil engine’s improvements go beyond aesthetics. A new global illumination system, made possible by shifting ray tracing calculations to runtime, allows for real-time destruction and dynamic lighting changes, enhancing the player’s experience in subtle ways.
“We wanted to move from a beautiful postcard to a beautiful movie,” says AC Shadows technology director Pierre Fortin. “This game shows something more in action, with more dynamism on screen.”
Ubisoft promises a truly immersive and impactful experience with *Assassin’s Creed: Shadows*, blurring the lines between reality and gameplay. The game is set to launch on November 15th, 2024, on PS5, Xbox Series X, and PC.