Sun Nov 23 08:00:00 UTC 2025: Here’s a summary of the text, followed by a rewritten news article:

Summary:

Press Start got to play a demo of “Resident Evil Requiem” featuring a new protagonist, Grace Ashcroft, in a sanitarium setting. They then interviewed the game’s producer, Masato Kumazawa, about the game’s development. Kumazawa discussed the decision to feature a new character to make the game accessible to new players, while still including elements to tie it in with the existing Resident Evil lore, such as Alyssa’s daughter. The game aims to prioritize horror, learning from feedback on previous more action-oriented installments, and will offer both first-person and third-person perspectives. The stalker enemy is designed to be uniquely terrifying. Kumazawa emphasized that the game is designed to be a fresh entry point for new players without ignoring long-time fans. The game is coming to PC, PlayStation 5, Nintendo Switch 2, and Xbox Series X|S in February 2025.

News Article:

Resident Evil: Requiem Aims for Pure Horror, Newcomer Friendly Approach

SYDNEY, AUSTRALIA – “Resident Evil” fans can prepare for a terrifying experience with “Resident Evil Requiem,” slated to launch on February 27th, 2025, for PC, PlayStation 5, Nintendo Switch 2, and Xbox Series X|S. Press Start recently went hands-on with a demo and interviewed producer Masato Kumazawa, shedding light on Capcom’s vision for the latest installment.

“Requiem” introduces Grace Ashcroft, a new protagonist trapped in a mysterious sanitarium, encountering a frightening new creature. This fresh start, according to Kumazawa, is a deliberate effort to welcome newcomers to the franchise. “We just wanted to have a fresh new start,” Kumazawa explained. “So this is for the new players… so they can enjoy themselves without [any] prerequisite.” However, series veterans will find familiar ties, with Alyssa’s daughter playing a role, connecting the game to the Raccoon City incident.

Capcom aims to deliver a genuinely terrifying experience, prioritizing horror over action. Kumazawa acknowledged feedback from fans who preferred the horror elements of earlier titles, stating, “Requiem was in development way before Village. We just wanted to make sure in this game, we wanted to focus on the horror and horror be the main part.”

Players can choose between first-person and third-person perspectives, and the game uses both perspectives to maximize the scare factor. Kumazawa stated that “Allowing players to choose between the two perspectives is like making two different games, so it’s challenging in that way.” Special attention has also been given to the stalker enemy, with Kumazawa teasing that revealing too much would spoil the horror.

Kumazawa emphasized that while the game is a standalone experience, it’s designed to satisfy long-time fans. “There are elements I have put in this that are very familiar… leads and links that series fans will enjoy,” he assured. He encourages fans to share their feedback on social media, highlighting Capcom’s commitment to listening to the community.

“Resident Evil Requiem” promises to be a thrilling addition to the franchise, offering a blend of new and familiar elements designed to scare both new and experienced players alike.

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